Daemonic Hordes

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Introduction

Daemonic Horde armies have a Strategy Rating of 2. All detachments have an Initiative rating of 2+. For each Daemonic Horde detachment taken, one Follower of Chaos detachment (of the same god affiliation or undivided) may be selected. 0-1 Greater Daemon Hordes (up to one Greater Daemon Horde per god affiliated Daemonic Horde) may be selected, so long as a Daemonic Horde detachment of the same god affiliation has been selected.
Daemonic Horde detachments and Followers of Chaos detachments may take any number of Gifts of Chaos. Each upgrade may only be selected once per detachment.

Special Rules

Berserk
Berserk. A unit with the Berserk characteristic may double it's movement distance when conducting an Engage order. Additionally, formations containing Berserk units can not claim objectives under the GT scenario.
Instability
The power of the Warp is fickle and unpredictable, even for those born of its seething currents. Any Daemonic Hordes detachment that fails an initiative test, for any reason, immediately loses 1D3 Lesser Daemons (INF). These losses do not cause any Blast markers, though the detachment may break if this causes them to have more Blast markers than units. Detachments without Lesser Daemons (INF) are still subject to this rule though, in practice, it has no effect on them.
Chaos Gate
Chaos Gates are breaches in the walls of reality that allow the forces of Chaos direct access from their foul realms. A Chaos Gate included in the army allows the Chaos player to pick up to three other detachments, and keep them within the Warp instead of deploying them normally. Any detachments that are kept within the Warp may enter play via the Chaos Gate, by taking an action that allows them to make a move, and then measuring their first move from the centre of the Chaos Gate objective marker. No more than one detachment may travel through a Chaos Gate each turn.
Daemonic Assault
Spilling from rents in the fabric of reality, a daemonic assault can come from any angle giving the defenders no possibility of forming a coherent defence. Before deployment, the daemon player may nominate one detachment in their army per full thousand points (or if used as allies, one detachment per thousands points of allied points allotment) to deploy by teleport. These detachments may only enter play from the second turn and may only consist of formations made up wholly by Infantry, Light Vehicles, or Armoured Vehicles with the Walker ability.
Allies
Daemonic Horde forces may corrupt and control almost any mortal soul. Some minds are easily controlled whilst others cause a disruption in the warp. Any formations from a “Disruptive” ally reduces the army’s strategy rating by 1 and Supreme Commander rerolls may not be used on “Disruptive” ally formations. Allied units may only be chosen from one additional army list. Allied Detachment and Support Detachment force selections must comply with any limitations within their own army lists, however Allied Lord of War units may be freely chosen. Up to 1/3 of the army’s points value may be spent on Allies and Lords Of War units. Supreme Commander units may only be chosen from the Daemonic Hordes army list.

When Daemonic Hordes are used as allies to other armies, some army ally charts will have the qualifier "Daemonic Hordes (god)". This means that any Daemonic Hordes units taken as allies from that army may only be undivided or of that specific chaos god.

Special Selections

Detachment Unit Cost
0-1 Warp Rift One Warp Rift (replace one objective on the Daemon World side of the table with a Warp Rift). The Warp Rift functions both as a Chaos Gate and as an objective for rules purposes. It may not be attacked or destroyed.
Only Daemonic horde detachments and Followers Of Chaos detachments may use a Warp Rift.
75 pts
1 Daemonic Overlord One Daemon Prince, Herald or Greater Daemon in the army gains the Supreme Commander ability for free. Free

Daemonic Hordes

Detachment Unit Cost
Khorne Horde 6 Bloodletter units and 1 Herald character
May add any of the following units for the appropriate points cost:
1 – 6 Bloodletter or Fleshhound units
1 – 6 Bloodcrushers of Khorne or Skull Cannon of Khorne
1 Bloodthirster of Khorne
250 pts

25 pts each
50 pts each
200 pts
Nurgle Horde 6 Plaguebearer units and 1 Herald character
May add any of the following units for the appropriate points cost:
1 – 6 Plaguebearer or Nurgling units
1 – 6 Beast of Nurgle or Plague Drone units
1 Great Unclean One
250 pts

25 pts each
50 pts each
200 pts
Slaanesh Horde 6 Daemonette units and 1 Herald character
May add any of the following units for the appropriate points cost:
1 – 6 Daemonette or Seekers of Slaanesh units
1 – 6 Seeker Chariot or Fiend of Slaanesh units
1 Keeper of Secrets
250 pts

25 pts each
50 pts each
200 pts
Tzeentch Horde 6 Horror units and 1 Herald character
May add any of the following units for the appropriate points cost:
1 – 6 Horror, Flamer or Screamer units units
1 – 6 Burning Chariots of Tzeentch
1 Lord of Change
250 pts

25 pts each
50 pts each
200 pts

Greater Daemon Hordes

Detachment Unit Cost
Greater Daemon Horde 1-3 Greater Daemons of the same chaos god affiliation 200 pts each

Followers Of Chaos

Detachment Unit Cost
Followers of Khorne
(A Followers of Khorne detachment is made up of a mix of between 6 and 9 of the following units)
3-9 Bloodcrushers of Khorne
3-9 Flesh Hounds of Khorne
3-9 Skull Cannons of Khorne
50 pts each
25 pts each
50 pts each
Followers of Nurgle
(A Followers of Nurgle detachment is made up of a mix of between 6 and 9 of the following units)
3-9 Beasts of Nurgle
3-9 Nurgling units
3-9 Plague Drones of Nurgle
50 pts each
25 pts each
50 pts each
Followers of Slaanesh
(A Followers of Slaanesh detachment is made up of a mix of between 6 and 9 of the following units)
3-9 Seekers of Slaanesh
3-9 Seeker Chariots
3-9 Fiends of Slaanesh
50 pts each
25 pts each
50 pts each
Followers of Tzeentch
(A Followers of Tzeentch detachment is made up of a mix of between 6 and 9 of the following units)
3-9 Flamers of Tzeentch
3-9 Screamers
3-9 Burning Chariots of Tzeentch
50 pts each
25 pts each
50 pts each
Undivided: Fury Flight 6-8 Fury units 25 pts each
Undivided: Spawn Pack 4-6 Chaos Spawn units 50 pts each
Undivided: Soulgrinder Maniple 4-6 Soulgrinder units 75 pts each

Gifts Of Chaos

Name Description Cost
Daemon Prince Replace a Herald with a Daemon Prince. One Daemon Prince may be included in the army for each Chaos Faction present in the army. +50 pts
Chaos Spawn Add 1-3 Chaos Spawn units to the detachment +50 pts each
Chaos Altar Add 1 Chaos Altar to the detachment +100 pts
Furies Add 1-3 Furies units to the detachment +25 pts each
Armoured Support Add 1-3 Soulgrinders to the detachment +75 pts each

Allies

Cohesive allies: Legion Astartes (Traitor Legions), Solar Auxilia, Imperial Militia (Traitor Militia)
Disruptive allies: Mechanicum Taghmata, Legio Titanicus, Knight Household,



Main Page Legion Astartes Traitor Legions Loyalist Legions Legio Custodes Imperial Militia Legio Titanicus Mechanicum Taghmata Knight Household Solar Auxilia Daemonic Hordes
Legion Astartes Reference Sheet Traitor Legion Reference Sheet Loyalist Legion Reference List Legio Custodes Reference List Imperial Militia Reference List Legio Titanicus Reference List Mechanicum Taghmata Reference List Knight Household Reference List Solar Auxilia Reference List Daemonic Hordes Reference List