EpicAU Tournament Pack - Ork - Speed Freeks

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Burning Death Speed Freeks

Burning Death Speed Freek armies have a strategy rating of 3. All formations have an initiative rating of 3+, but receive modifiers depending on the action chosen when taking an action test (see Power of the Waaagh!), or the size of the formation when rallying (see Mob Rule).

Forces

The Burning Death Speed Freeks Army List uses the datasheets from the Speed Freek Forces section.

Using The Army List

Unlike the very rigid formations used by the Imperium, Ork formations vary widely in both size and composition. The rules for creating Ork formations reflect this. The different types of Ork formations you may choose are shown on the army list that follows. The army list includes the following information:

Type: The name of the formation. Core Units: The units that make up the formation. An Ork player can choose to double or triple the number of units in the formation if he wishes. A formation with double the normal number of units is called a big formation, and a formation with three times the normal number of units is called a ’uge formation. Cost: Most Ork formations have three values. The first value is the cost for the basic formation, the second is its cost if it is a big formation, and the third value is its cost if it is a ’uge formation. If the formation only has one cost then it may not be increased in size. Up to one third of the points available to an Ork army can be spent on aircraft and Gargants. Extra Units: An Ork formation may include any of the extra units listed in the "Extras" column. You may include any number of extra units in a formation unless it is specifically noted otherwise. If there is a limitation then the limit is doubled for a big formation and tripled for a ’uge formation. All of the core, extra, and free units in an Ork formation count as being part of one large formation. The different units may not move off on their own.

Special Rules

The Mob Rule (see Mob Rule) and Power of the Waaagh! (see Power of the Waaagh!) rules apply to all Ork formations.

Speed Freek Epic Tournament Special Rules

Every Speed Freek Ork army must include a Mekboy Bad Ork Bikerboy unit. The unit is free, you don’t have to pay any points for him, and it can be added to any formation in the army.

Every unit in a Speed Freek army must either have a speed of 30cms plus, or be transported in a unit with a speed of 30cm plus. In other words, formations may not include units with a speed of less than 30cm unless they also have a transport vehicle capable of carrying the unit around.

Burning Death Speed Freek armies are allowed to field a Warbike Outriders formation. All units in the formation have scout.

Mob Rule

Orks believe that as long as there’s a bunch of them still fighting together (slightly more than they can count up too is ideal) then there’s always a chance that they’ll prevail, no matter the odds. To represent this Ork formations with more than five units (i.e., too many to count on the fingers of one hand), not including Grotz or Squig Katapultz units, receive a +1 modifier to any Rally rolls they make, and formations with more than 10 such units receive a +2 modifier. For the purposes of this rule War Engines count each point of starting damage capacity as a unit.

Power of the Waaagh!

Orks are not noted for their organisational abilities, and thus usually have a pretty low Initiative rating. However, if there is one thing that will galvanise an Ork warband, it’s the thought of a good punch-up. Because of this Ork formations that are attempting to take Charge or Double actions receive a +2 modifier to their Action test roll.

Power Fields

Some Ork war engines are protected by banks of power fields. The number each war engine has is noted on its datasheet. Power fields work in exactly the same manner as Imperial Void Shields (see Imperial Void Shields), with the sole exception that they may not be repaired once they have been knocked down by a hit, and will instead remain down for the remainder of the battle.

Ork Formations

Type Core Units Normal Big ’Uge Extra Units
Blitz Brigade Any four of the following units: Deth Kopta, Flakwagon, Gunwagon 150 250 350 Add any number of the following units for +25 points each: Boyz, Skorcha, Warbikes, Warbuggy
Add any number of the following units for +35 points each: Deth Kopta, Flakwagon, Gunwagon
Add up to one of the following units for +35 points each: Nobz, Nob Warbikes
Add up to one Mekboy Speedsta for +50 points
Add any number of Gunfortresses for +125 points each
Fortress Mob Any two of the following units: Battlefortress, Gunfortress 275 475 675 Add any number of Boyz for +25 points each
Add any number of Flakwagons for +35 points each
Add up to one of the following units for +35 points each: Nobz, Nob Warbikes
Add any number of Battlefortresses for +115 points each
Add any number of Gunfortresses for +125 points each
0–1 Kill Kroozer One Kill Kroozer 150 N/A N/A Replace the Kill Kroozer with a Battlekroozer for +50 points
Kult Of Speed Any eight of the following units: Scorcha, Warbikes, Warbuggy 200 350 500 Add any number of the following units for +25 points each: Skorcha, Warbikes, Warbuggy
Add any number of the following units for +35 points each: Deth Kopta, Flakwagon, Gunwagon
Add up to one Mekboy Speedsta for +50 points
Warband One Nobz, three Boyz and four Trukks, plus any four of the following units: Scorcha, Warbikes, Warbuggy 200 375 500 Add any number of the following units for +25 points each: Big Gunz, Boyz and a Trukk, Skorcha, Stormboyz, Warbikes, Warbuggy
Add any number of the following units for +35 points each: Battlewagon, Deth Kopta, Flakwagon, Gunwagon
Add up to one Nobz for +35 points
Add up to one Mekboy Speedsta for +50 points
Replace any number of Nobz with an equal number of Nob Warbikes for free
Warbike Outriders Five Warbikes 150 250 350 None
Note: All units in the formation have Scout

Ork Aircraft Formations

(Up to a third of the points available may be spent on these formations.)

Type Core Units Normal Big ’Uge Extra Units
Fighta Sqwadron Three Fighter Bombers 150 N/A N/A Add up to six Fighter-Bombers for +50 points each
Landa One Landa 200 N/A N/A None

Infantry & Character Units

Name Type Speed Armour CC FF Weapons Range Firepower Notes
Big Gunz INF Big Gun - 6+ 5+ Shootas 45cm AP5+/AT5+
Boyz INF 15cm 6+ 4+ 6+ Big Shoota 30cm AP6+/AT6+
Mekboy Bad Ork Bikerboy INF 40cm 5+ 4+ 5+ Sawn-Off Custom Blasta

Choppa Blades
15cm
and (15cm)
(bc)
MW5+ MW
Small Arms EA(+1) MW
Assault Weapons EA(+1) MW
Invulnerable Save Mounted Supreme Commander
Nob Warbikes INF 35cm 4+ 3+ 5+ 2× Big Shoota
Big Choppas
30cm
(bc)
AP6+/AT6+
Assault Weapons EA(+1)
Leader, Mounted
Nobz INF 15cm 4+ 3+ 5+ 2× Big Shoota
Big Choppas
30cm
(bc)
AP6+/AT6+
Assault Weapons EA(+1)
Leader
Stormboyz INF 30cm 6+ 4+ 6+ Shootas (15cm) Small Arms Jump Packs, Scout
Warbikes INF 35cm 5+ 4+ 6+ Twin Sawn-Off Big Shoota 15cm AP5+/AT5+ Mounted

Light & Armoured Vehicles

Name Speed Type Armour CC FF Weapons Range Firepower Notes
Deth Kopta LV 35cm 4+ 6+ 5+ Twin Big Shoota 30cm AP5+/AT6+ Skimmer
Skorcha LV 35cm 5+ 6+ 4+ Skorcha 15cm AP4+ IC Skimmer
Trukk LV 35cm 5+ 6+ - - - -
Notes: Transport: May transport one infantry units without Jump Packs or Mounted. With the exception of Big Gunz, units being transported may shoot.
Warbuggy LV 35cm 5+ 5+ 5+ Twin Big Shoota 30cm AP5+/AT6+
Battlewagon AV 30cm 5+ 6+ 5+ 2× Twin Big Shoota 30cm AP5+/AT6+
Notes: Transport: May transport two infantry units without Jump Packs or Mounted; only one of the two units may be a Big Gunz; plus one unit of Grotz.
Flakwagon AV 30cm 5+ 5+ 5+ Flak Gun 30cm 2× AP6+/AT6+/AA6+
Notes: Transport: May transport one infantry unit without Jump Packs or Mounted.
Gunwagon AV 30cm 5+ 5+ 5+ Big Gun 45cm AP5+/AT5+
Notes: Transport: May transport one infantry unit without Jump Packs or Mounted.
Mekboy Speedsta AV 35cm 5+ 6+ 5+ Kustom Kannon 45cm MW 4+ D3 Power Fields

Speed Freeks War Engines

Name Type Speed Armour CC FF Weapons Range Firepower Note
Battlefortress WE 30cm 4+ 4+ 4+ 4× Twin Big Shoota
Big Gun
30cm
45cm
AP5+/AT6+
AP5+/AT5+
Notes: Damage Capacity 3, Transport: May transport eight infantry units without Jump Packs or Mounted; only one of the eight units may be a Big Gunz; plus four units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.
Gunfortress WE 30cm 4+ 4+ 4+ 5× Twin Big Shoota
3× Big Gun
30cm
45cm
AP5+/AT6+
AP5+/AT5+
Notes: Damage Capacity 3, Transport: May transport four infantry units without Jump Packs or Mounted; only one of the four units may be a Big Gunz; plus two units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

Speed Freeks War Engines

Name Type Speed Armour CC FF Weapons Range Firepower Note
Fighta Bommer AC Fighter-Bomber 6+ - - Heavy Shootas
Tankbusta Rokkits
15cm
30cm
AP5+/AA5+
/AT4+
Landa AC/WE Bomber 5+ 6+ 4+ Gun Turrets
2× Tankbusta Rokkits
15cm
30cm
D6+3× AP5+/AA6+
AT4+ FxF
Notes: Damage Capacity 3, Planetfall, Reinforced Armour, Transport: May transport ten infantry units (except Big Gunz), light vehicle units, Killa Kans or Dreadnoughts; plus four units of Grotz. Light vehicles and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.
Kill Kroozer SC - - - - Orbital Bombardment - D6+1BP
Battlekroozer SC - - - - Orbital Bombardment - D6+3BP MW
Notes: Slow and Steady, Transport: May transport twelve Landas and the units being carried on them.


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