Knight Household armies have a Strategy Rating of 3. All formations have an Initiative rating of 2+. For each Knight Household Line Detachment, you may select two Knight Household Support Detachments. Detachments may choose any number of upgrades, however each upgrade can only be chosen once per detachment.
Allies. Armies may ally with a wide range of factions in the Heresy supplement, while some are easily incorporated into your force others have a disruptive effect on your overall strategy. Any formations from a “Disruptive” ally reduce the army’s strategy rating by 1. Additionally, Supreme Commander rerolls may not be used on “Disruptive” ally formations. Allied force selections must comply with any restrictions within their own army lists. When including formations from an ally army list, the restrictions for Space Craft and Supreme Commanders are applied across the entire force. Only one Supreme Commander can be selected and he must come from the primary army list. For example, an allies line detachment must be purchased before you can purchase an allies support detachment.
Ion Gauntlet. Grants a 4+ save vs Normal, MW & TK shooting and FF hits and a 5+ save against Normal, MW and TK CC hits. Each point of TK damage must be saved. Failed saves may use RA rerolls against the Knights armour if not negated by TK, MW or Lance special rules. May not be used in a crossfire.
Ion Shield. Grants a 4+ save vs Normal, MW & TK shooting and FF hits. Each point of TK damage must be saved. Failed saves may use RA rerolls against the Knights armour if not negated by TK, MW or Lance special rules. May not be used in a crossfire.
Knight Bravery. Knight formations receive a +1 modifier to their action test when carrying out an engage action, and a +1 modifier to their rally test.
Lance. A weapon with the Lance special rule is designed to destroy heavily armoured targets. A unit with the Reinforced Armour special rule that is hit by a Lance weapon is not allowed to re-roll its saving throw.
Singularity. Hits of a 6+ (or better) by a weapon with the Singularity rule count as a hit, and roll one additional die to hit (this can be recursive with additional hit dice).
Knight Household Line Detachments
|Questoris Knights||3 Questoris Paladin OR Questoris Errant Knights||Aspirants, Noble, Seneschal, Expanded Armoury, Raise the Banners||325 pts|
Knight Household Support Detachments
|Cerastus Knights||3 Cerastus Knight-Lancers OR Cerastus-Knight Castigators||Noble, Enhanced Forge, Rally the Troops||375 pts|
|0-1 Armiger Knights (per full 2000 pts)||5 Armiger Knight-Warglaives OR Armiger Knight-Helverins||Aspirants||200 pts|
Lords of War
|Acastus Knight Porphyrion||1 - 2 Acastus Knight Porphyrion||Noble||250 pts each|
|Aspirants||Formation suffers -1 to any Advance, Overwatch, March, Marshall and Sustained Fire action rolls||-50 pts|
|Raise the Banners||Add 1 - 2 Questoris Knight-Paladins or Questoris Knight-Errants to the formation||+100 pts each|
|Rally the Troops||Add 1 - 2 Cerastus Knight-Lancer or Cerastus Knight-Castigators to the formation||+125 pts each|
|Noble||Add 1 Lord Scion OR Preceptor||+25 pts|
|Enhanced Forge|| Upgrade any Knight to the following:
| +25 pts each|
|Expanded Armoury|| Upgrade any Knight to the following:
+25 pts each
|0-1 Seneschal||Add 1 Seneschal||+75 pts|
|Cohesive: Legio Titanicus, Mechanicum Taghmata|
|Disruptive: Imperial Militia, Legion Astartes, Solar Auxilia|