Legio Titanicus

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Introduction

Legio Titanicus armies have a strategy rating of 3. Legio Titanicus formations have an initiative of 1+.

Special Rules

Secondary Targeting Protocols (experimental)
This unit may choose to fire any non-Macro weapon systems at a second target. Neither target takes a first blast marker for being targeted if this special rule is used.
Void Shields
Imperial Titans are protected by void shield generators with the number of void shields each Titan has noted on the Titan’s datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by void shields, nor allocate Blast markers. Once all of the shields have been knocked down, the Titan may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields that have been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a Titan regroups it can use the dice roll to either repair the void shield or remove Blast markers (e.g., if you rolled a 2 you could repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).
Allies
Legio Titanicus armies may ally with a wide range of forces. Some allies are easily incorporated into the force whilst others are more difficult to work with and have a disruptive effect on the overall strategy. Any formations from a “Disruptive” ally reduces the army’s strategy rating by 1 and Supreme Commander rerolls may not be used on “Disruptive” ally formations. Allied force selections must comply with any limitations within their own army lists.

Line Detachments

Detachment Units Upgrades Cost
0-1 Warhound Titan
(per full 4000 pts)
1 Warhound Scout Titan Veteran Princeps, 2 Scout Titan Weapons 275 pts
Warhound Scout Pack 2 Warhound Scout Titans Veteran Princeps, 4 Scout Titan Weapons 500 pts
Reaver Titan 1 Reaver Titan Legate, Veteran Princeps, 3 Scout or Battle Titan Weapons, Air Defence, Sacred Icon 575 pts
Warlord Titan 1 Warlord Titan Legate, Veteran Princeps, 4 Scout or Battle Titan Weapons, Air Defence, Sacred Icon 725 pts

Upgrades

Each upgrade may only be taken once per formation.

Name Description Cost
Legate 1 Legate (you may only have one Legate upgrade in your entire Army) 50 pts
Veteran Princeps 1 Veteran Princeps 25 pts
Air Defence 1 Carapace Multi-Lasers 50 pts
Sacred Icon 1 Sacred Icon 50 pts

Lords of War

Detachment Units Upgrades Cost
Emperor Class Titan 1 Imperator or Warmonger Support Titan Legate, Veteran Princeps 1350 pts

Weapon Variations

Type Description Cost
Scout Titan Inferno Gun, Vulcan Megabolter, Plasma Blastgun
Turbolaser Destructor
Free
25 pts each
Battle Titan Laser Burner, Corvus Assault Pod, Carapace Landing Pad
Plasma Cannon, Gatlin Blaster, Apocalypse Rocket Launcher, Close Combat Weapon
Melta Cannon, Laser Blaster, Volcano Cannon
Plasma Destructor, Support Missile, Quake Cannon
Free
25 pts each
50 pts each
75 pts each

Allies

Cohesive: Legiones Astartes, Knight Household, Mechanicus Taghmata
Disruptive: Imperial Militia, Solar Auxilia, Daemonic Hordes



Main Page Legion Astartes Traitor Legions Loyalist Legions Legio Custodes Imperial Militia Legio Titanicus Mechanicum Taghmata Knight Household Solar Auxilia Daemonic Hordes
Legion Astartes Reference Sheet Traitor Legion Reference Sheet Loyalist Legion Reference List Legio Custodes Reference List Imperial Militia Reference List Legio Titanicus Reference List Mechanicum Taghmata Reference List Knight Household Reference List Solar Auxilia Reference List Daemonic Hordes Reference List