Legion Astartes Reference Sheet

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Infantry & Character Units

Name Type Speed Armour CC FF Weapons Range Firepower Notes
Champion CH - - - - Charnabal Sabre (base contact) (assault weapons) Sniper, MW EA(+1) Invulnerable Save, Leader
Chaplain CH - - - - Crozius Arcanum (base contact) (assault weapons) MW, EA(+1) Invulnerable Save, Inspiring, Leader
Librarian CH - - - - Force Weapon
Smite
(base contact)
(15cm)
(assault weapons) MW, EA(+1)
(small arms) MW, EA(+1)
Invulnerable Save, Leader
Lieutenant Commander CH - - - - Paragon Blade (base contact) (assault weapons) MW, EA(+1) Invulnerable Save, Commander
Lord Commander CH - - - - Paragon Blade (base contact) (assault weapons) MW, EA(+1) Invulnerable Save, Supreme Commander
Assault Squad INF 30cm 4+ 3+ 5+ Chainswords (base contact) (assault weapons) Jump Packs
Breacher Squad INF 15cm 3+ 4+ 4+ Las-cutters (base contact) (assault weapons) Lance
Destroyer Squad INF 30cm 4+ 3+ 4+ Assault Launcher 15cm AP4+, Radiation Jump Packs. Count as Assault Marines for transport capacity purposes.
Heavy Support Squad INF 15cm 4+ 5+ 3+ Heavy Weapons
Flak Missiles
45cm
30cm
2 x AP5+/AT6+
AA6+
Count as Tactical Marines for transport capacity purposes.
Outrider Squad INF 35cm 4+ 3+ 4+ Chainswords (base contact) (assault weapons) Mounted, Scout
Rapier INF 10cm 4+ 6+ 5+ Laser Destroyer OR
Quad Mortar OR
Quad Heavy Bolter OR
Graviton Cannon
45cm
45cm
30cm
45cm
AP6+/AT4+
AP5+/AT6+, Indirect Fire, Disrupt
2 x AP4+
AP5+/AT5+, Disrupt
Mounted. A Legion Rapier must select one weapon system before the start of the game.
Reconnaissance Squad INF 15cm 4+ 4+ 5+ Sniper Rifles 30cm AP5+, Sniper Scout, Infiltrator. Count as Tactical Marines for transport capacity purposes.
Despoiler Squad INF 15cm 4+ 3+ 5+ Chainswords (base contact) (assault weapons)
Tactical Squad INF 15cm 4+ 4+ 4+ Boltguns (15cm) (small arms)
Tactical Support Squad INF 15cm 4+ 4+ 4+ Special Weapons 15cm AND
(15cm)
2 x AP4+, Ignore Cover AND
(small arms) Ignore Cover, EA(+1)
Count as Tactical Marines for transport capacity purposes.
Terminators INF 15cm 4+ 3+ 3+ Power Fists
Reaper Autocannon
(base contact)
30cm
(assault weapons) MW, EA(+1)
2 x AP4+/AT6+
Reinforced Armour, Thick Rear Armour.

Light & Armoured Vehicles

Name Speed Type Armour CC FF Weapons Range Firepower Notes
Attack Bike LV 35cm 4+ 5+ 5+ Chainswords
Heavy Bolter
(base contact)
30cm
(assault weapons)
AP5+
Javelin Attack Speeder LV 35cm 4+ 6+ 5+ TL Lascannon OR TL Cyclone Missile Launcher
Heavy Bolter
45cm OR 45cm
30cm
AT4+ OR AP3+/AT5+
AP5+
Scout, Skimmer. A Javelin Attack Speeder must select either a TL Lascannon OR TL Cyclone Missile Launcher weapon variant before the start of the game.
Scimitar Jetbike LV 35cm 5+ 5+ 5+ Plasma Cannon 30cm AP5+/AT5+ Skimmer.
Land Speeder LV 35cm 5+ 5+ 5+ Multi-Melta OR Plasma Cannon
Heavy Bolter
15cm AND (15cm) OR
30cm AND
30cm
MW5+ AND (small arms) MW, OR
AP5+/AT5+ AND AP5+
Scout, Skimmer. A Land Speeder must select either a Multi-Melta OR Plasma Cannon & Heavy Bolter weapon system before the start of the game.
Basilisk AV 20cm 5+ 6+ 5+ Earthshaker Cannon
Heavy Bolter
120cm
30cm
AP4+/AT4+ OR 1BP, Indirect Fire
AP5+
Caestus Assault Ram AV 35cm 5+ 6+ 4+ Firefury Missile
Magna Melta
30cm
15cm AND (15cm)
1 BP, Single Shot
MW3+ AND (small arms) MW
Planetfall, Reinforced Armour, Skimmer, Transport: May carry 2 Breacher Marine units OR 2 Terminator units
Contemptor Dreadnought AV 15cm 3+ 4+ 4+ Close Combat Weapon
TL Heavy Bolter
Plasma Cannon
Heavy Conversion Beamer
Kheres Assault Cannon
TL Autocannon
Multi-Melta
TL Lascannon
Havoc Launcher
(base contact)
30cm
30cm
30cm
30cm
45cm
15cm
45cm
45cm
(assault weapons) MW, EA(+1)
AP4+
AP5+/AT5+
AP5+/AT6+, Disrupt
AP4+/AT5+
AP5+/AT6+
MW5+ AND (small arms) MW
AT4+
AP5+
Invulnerable Save, Walker. A Contemptor Dreadnought must select two arm mounted weapons at no extra cost before the start of the game.
A Contemptor Dreadnought may take a carapace mounted Havoc Launcher
at an extra 5 pts per unit.
Damocles Command Rhino AV 15cm 5+ 6+ 6+ Combi-bolter (15cm) (small arms) "Transport: May carry two Tactical units, Commander."
Deredeo Dreadnought AV 15cm 3+ 5+ 3+ TL Heavy Bolter
Aiolos Missile Launcher
Helitical Targeting Array
Anvilus Autocannon Battery OR
Hellfire Plasma Cannon
30cm
45cm
30cm
45cm OR
30cm
AP4+
AP5+/AT6+, Disrupt
2xAA5+
2xAP5+/AT5+ OR
MW4+
Invulnerable Save, Walker. A Deredeo Dreadnought must select either an Autocannon Battery OR Hellfire Plasma Cannon variant before the start of the game.
Dreadnought AV 15cm 3+

3+
5+

4+
4+

5+
TL Lascannon
TL Missile Launcher OR
Power Fist
TL Autocannon
45cm
45cm OR
(base contact)
45cm
AT4+
AP4+/AT5+ OR
(assault weapons) MW, EA(+1)
AP4+/AT5+
Walker. A Dreadnought must select either a TL Lascannon / Missile Launcher OR TL Autocannon / Power Fist variant before the start of the game.
Kharybdis Assault Claw AV 35cm 4+ 5+ 5+ Storm Launcher
Melta Ram
Heat Blast
30cm
(base contact)
(15cm)
3xAP5+/AT6+
(assault weapons) MW
(small arms) Ignore Cover
Planetfall, Skimmer, Transport: May carry 4 of the following Tactical, Breacher, Assault OR 2 Terminators OR 1 Rapier OR 1 Dreadnought.
Land Raider Achilles AV 25cm 3+ 6+ 4+ Achilles Quad Mortar
2 x TL Multi-Melta OR
2 x TL Volkite Culverin
45cm
15cm AND (15cm) OR
45cm
AP4+/AT4+
MW4+ AND (small arms) MW OR
AP4+, Disrupt
Reinforced Armour, Thick Rear Armour, Transport: May carry 1 of the following Tactical, Breacher OR 1 Terminator. A Land Raider Achilles must select either 2 x Volkite Culverins OR 2 x Multi-Meltas before the start of the game.
Land Raider Phobos AV 25cm 4+ 6+ 4+ 2 x TL Lascannons
Heavy Bolter
45cm
30cm
AT4+
AP5+
Reinforced Armour, Thick Rear Armour, Transport: May carry 2 of the following Tactical, Breacher OR 1 Terminator.
Land Raider Proteus AV 25cm 4+ 6+ 4+ 2 x TL Lascannons 45cm AT4+ Reinforced Armour, Thick Rear Armour, Exploratory Augury Web, Transport: May carry 2 of the following Tactical, Breacher OR 1 Terminator.
Leviathan Siege Dreadnought AV 15cm 4+ 4+ 4+ Siege Claw
Siege Drill
Cyclonic Melta Lance
Storm Cannon
Grav-flux Bombard
(base contact)
(base contact)
(15cm)
15cm
15cm
(assault weapons), MW
(assault weapons) EA(+2)
(small arms) MW, EA(+1)
AP4+/AT5+
AP3+/AT3+, Disrupt
Reinforced Armour, Invulnerable Save, Walker. A Leviathan Siege Dreadnought must select two arm mounted weapons at no extra cost before the start of the game
The Siege drill EA gains MW when attacking immobile targets.
Medusa AV 20cm 5+ 6+ 5+ Medusa Siege Cannon
Heavy Bolter
30cm AND (15cm)
30cm
MW4+, Ignore Cover, Indirect Fire AND (small arms), Ignore Cover, MW
AP5+
Predator AV 30cm 4+ 6+ 3+ OR
5+
TL Lascannon OR
Predator Cannon OR
Flamestorm Cannon
AND
2 x Heavy Bolters OR
2 x Lascannon OR
2 x Heavy Flamers
45cm OR
45cm OR
30cm AND (15cm)
AND
30cm OR
45cm OR
15cm AND (15cm)
AT4+ OR
AP5+/AT5+ OR
AP3+, Ignore Cover AND (small arms) Ignore Cover
AND
AP5+ OR
AT5+ OR
AP4+, Ignore Cover AND (small arms) Ignore Cover
A Legion Predator must select either a TL Lascannon OR Predator Cannon OR Flamestorm Cannon. A Legion Predator must also select either Heavy Bolters OR Lascannons OR Heavy Flamers for its side sponsons.
Heavy Flamers and Heavy Bolters convey a FF value of 3+. You must select all weapon options before the start of the game.
Predator Executioner AV 30cm 4+ 6+ 5+ Plasma Destroyer OR
Heavy Conversion Beamer
2 x Lascannons
45cm OR
75cm
45cm
MW4+ OR
AT2+
AT5+
A Legion Predator Executioner must select either a Plasma Destroyer OR Heavy Conversion Beamer before the start of the game.
Predator Infernus AV 30cm 4+ 6+ 5+ Magma Melter
2 x Heavy Bolter
15cm AND (15cm)
30cm
MW3+ AND (small arms) MW
AP5+
Rhino Armoured Carrier AV 30cm 5+ 6+ 6+ Combi-Bolter (15cm) (small arms) Transport: May carry 2 Tactical units.
Sicaran Battle Tank AV 35cm 5+ 6+ 3+ Accelerator Cannon
3 x Heavy Bolter
45cm
30cm
2 x AP4+/AT5+
AP5+
Reinforced Armour
Sicaran Venator AV 35cm 5+ 6+ 5+ Neutron Beam
2 x Lascannon
30cm
45cm
MW4+, Disrupt, FxF
AT5+
Reinforced Armour
Vindicator AV 25cm 4+ 6+ 4+ Demolisher Cannon 30cm AND (15cm) AP3+/AT4+, Ignore Cover AND (small arms) Ignore Cover Walker
Vindicator Laser Destroyer AV 25cm 4+ 6+ 5+ Laser Destroyer Array 60cm AP6+/AT3+ Walker
Whirlwind AV 30cm 5+ 6+ 5+ Vengeance & Castellan Missiles 45cm BP 1, Ignore Cover, Indirect Fire -
Whirlwind Hyperios AV 30cm 5+ 6+ 5+ Hyperios Launcher 60cm AT4+/AA4+ -
Whirlwind Scorpius AV 30cm 5+ 6+ 5+ Scorpius Multi Launcher 45cm 2 x AP5+/AT5+, Indirect Fire -

War Engines

Name Type Speed Armour CC FF Weapons Range Firepower Note
Cerberus Tank Destroyer WE 25cm 4+ 6+ 5+ Neutron Laser Battery
2 x Lascannon
60cm
45cm
2 x MW3+, Disrupt, Feedback, FxF
AT5+
DC2, Reinforced Armour. Critical Hit: Unit is destroyed and all units within 5cm suffer a standard hit on a 6+
Falchion Super Heavy Tank Destroyer WE 20cm 4+ 6+ 6+ TL Volcano Cannon
2 x Quad Lascannon
90cm
45cm
MW3+, TK D3+1 FxF
2 x AT4+
DC4, Reinforced Armour. Critical Hit: Unit suffers another point of damage."
Fellblade Super Heavy Tank WE 20cm 4+ 5+ 5+ Fellblade Cannon
2 x Quad Lascannon
TL Heavy Bolter
Demolisher Cannon
75cm
45cm
30cm
30cm
MW2+, TK
2 x AT4+
AP4+, FxF
AP3+/AT4+, Disrupt, Ignore Cover, FxF
DC4, Reinforced Armour. Critical Hit: Unit suffers another point of damage."
Glaive Super Heavy Tank WE 20cm 4+ 6+ 4+ Volkite Carronade
2 x Quad Lascannon
TL Heavy Bolter
45cm AND (15cm)
45cm
30cm
4 x AP3+/AT5+, Disrupt, Ignore Cover AND (small arms) Ignore Cover
2 x AT4+
AP4+
DC4, Reinforced Armour, Thick Rear Armour. Critical Hit: Unit is destroyed and all units within 5cm suffer a standard hit on a 6+
Spartan Assault Tank WE 25cm 4+ 6+ 5+ 2 x Quad Lascannon
TL Heavy Bolter
45cm
30cm
2 x AT4+
AP4+, FxF
DC2, Reinforced Armour, Thick Rear Armour, Transport: May carry four of the following units Tactical, Breacher OR 2 Terminators. Critical Hit: Unit is destroyed and all units within 5cm suffer a standard hit on a 6+
Mastodon Heavy Assault Transport WE 20cm 4+ 5+ 5+ Siege Melta Array
2 x Lascannon
2 x Heavy Flamer
Skyreaper Battery
(15cm)
45cm (1 R, 1 L)
15cm (1 R, 1 L)
30cm
(small arms) EA(+1), MW
AT5+
AP4+, IC
2 x AP4+/AT5+/AA5+
DC4, 2 Void Shields, Reinforced Armour, Thick Rear Armour, Transport: May carry eight of the following units Tactical, Breacher OR 4 Terminators OR 2 Dreadnoughts and 4 Tacticals. Critical Hit: Unit is immobilised, further critical hits cause have no effect.
Typhon Siege Tank WE 25cm 4+ 6+ 5+ Dreadhammer Siege Cannon
2 x Heavy Bolter
30cm AND (15cm)
30cm
3BP, Indirect Fire, Ignore Cover, FxF AND (small arms) Ignore Cover
AP5+
DC2, Reinforced Armour. Critical Hit: Unit is destroyed and all units within 5cm suffer a standard hit on a 6+

Aircraft & Spacecraft

Name Type Speed Armour CC FF Weapons Range Firepower Note
Xiphon Interceptor AC Fighter 5+ - - 2 x TL Lascannons
Rotary Missile Launcher
30cm
45cm
AT4+/AA5+, FxF
AT5+/AA5+, FxF
Fire Raptor Gunship AC Bomber 5+ - - TL Avenger Bolt Cannon
Hellstrike Missile Pod
2 x Quad Heavy Bolter OR
2 x Reaper Autocannon Battery
30cm
45cm
15cm OR
30cm
2 x AP2+/AT5+, FxF
2 x AT4+, Fwd
AP4+/AA6+ (1 R, 1 L) OR
AP5+/AT6+ (1 R, 1 L)
Reinforced Armour. A Fire Raptor must select either Quad Heavy Bolters OR Reaper Autocannons before the start of the game.
Storm Bird Heavy Attack Ship AC/WE Bomber 4+ 6+ 4+ Hellstrike Missile Array
TL Kheres Assault Cannon
TL Kheres Assault Cannon
TL Heavy Bolter
TL Heavy Bolter
45cm
30cm
30cm
15cm
15cm
4xAT4+
AP3+/AT4+/AA5+, Fwd
AP3+/AT4+/AA5+, Rear
AP4+/AA5+, RF
AP4+/AA5+, LF
DC4, Planetfall, Reinforced Armour. Transport: May carry 16 of the following units Tactical, Breacher, Assault, Terminator, Dreadnought units, plus non WE transports.
Dreadnoughts and Terminators take up 2 spaces each. Critical Hit: The Storm Bird has sustained significant damage, roll a D6, on 1-3 the Storm Bird explodes destroying itself and all units being transported, on a 4-6 the Storm Bird only suffers another damage point.
Storm Eagle Attack Ship AC/WE Fighter-Bomber 5+ 6+ 5+ Hellstrike Missile Pod
Vengeance Launcher
TL Heavy Bolter
45cm
45cm
30cm
2 x AT4+
1 BP, FxF
AP4+/AA5+
DC1, Planetfall, Reinforced Armour, Transport: May carry 4 of the following units, Tactical, Breacher, Assault OR 2 Terminators.
Thunderhawk Gunship AC/WE Fighter-Bomber 4+ 6+ 4+ Thunderhawk Cannon OR
Thunderhawk Laser Destroyer
TL Lascannon
2 x TL Heavy Bolter
TL Heavy Bolter
TL Heavy Bolter
60cm OR
45cm
45cm
30cm
15cm
15cm
AP3+/AT3+ OR
2 x AP6+/AT3, FxF
AT4+/AA5+, FxF
AP4+, FxF
AP4+, RF
AP4+, LF
DC2, Planetfall, Reinforced Armour, Transport: May carry 8 of the following units, Tactical, Breacher, Assault OR 4 Terminators. A Thunderhawk Gunship must select either
a Thunderhawk Cannon OR a Thunderhawk Laser Destroyer before the start of the game. Critical Hit: The Thunderhawk Gunship and any transported units are destroyed.
Thunderhawk Transporter AC/WE Bomber 4+ 6+ 4+ 2 x TL Heavy Bolter 15cm AP4+/AA5+ DC2, Planetfall, Reinforced Armour, Transport: May carry 2 of the following units Rhino Armoured Carrier, Medusa, Basilisk, Sicaran, Predator, Vindicator, Basilisk OR 1 Land Raider Phobos/Proteus.
Critical Hit: The Thunderhawk Transporter and any transported units are destroyed.
Dreadclaw Special - - - - - - - Planetfall, Transport: May carry 1 formation that only includes the following units Tactical, Breacher, Assault, Terminator, Rapier, Dreadnought.
A Dreadclaw does not scatter after being placed within 15cm of its pre-game plotted landing point. Once landed, units transported disembark and must be placed within 5cm of the Dreadclaw or within 5cm of another unit from the same formation that has landed, as long as all units remain withing 15cm of the Dreadclaw. Once landed, the Dreadclaw has no further effect.
Drop Pod Special - - - - Deathstorm Bombardment 15cm AP5+/AT5+ Planetfall, Transport: May carry 1 formation that only includes the following units Tactical, Breacher, Assault, Terminator, Rapier, Dreadnought.
Once landed resolve any attacks against all units within 15cm of the Drop Pod. Units transported disembark and must be placed within 5cm of the Drop Pod or within 5cm of another unit from the same formation that has landed, as long as all units remain withing 15cm of the Drop Pod. Once landed, the Drop Pod has no further effect.
Strike Cruiser SC - - - - Orbital Bombardment - 5BP, MW Transport: May carry 20 of the following units; Tactical, Breacher, Assault, Rapier, Bike, Terminator. Additionally, 20 of the following units; Dreadnoughts, Rhinos, Land Raiders, Spartan Assault Tanks, Whirlwinds, Basilisk, Medusa, Sicaran, Predators or Vindicators; plus 6 Thunderhawks, 2 Storm Birds and enough Assault Rams, Assault Claws, Drop Pods, Dreadclaws or Storm Eagles to carry any other units on board.
Battle Barge SC - - - - Orbital Bombardment - 14BP, MW Slow and Steady: may not be used on the first two turns of a battle unless the scenarion specifically says otherwise. Transport: May carry 60 of the following units; Tactical, Breacher, Assault, Rapier, Bike, Terminator. Additionally, 60 of the following units; Dreadnoughts, Rhinos, Land Raiders, Spartan Assault Tanks, Whirlwinds, Basilisk, Medusa, Sicaran, Predators or Vindicators; plus 9 Thunderhawks, 4 Storm Birds and enough Assault Rams, Assault Claws, Drop Pods, Dreadclaws or Storm Eagles to carry any other units on board.



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Legion Astartes Reference Sheet Traitor Legion Reference Sheet Loyalist Legion Reference List Legio Custodes Reference List Imperial Militia Reference List Legio Titanicus Reference List Mechanicum Taghmata Reference List Knight Household Reference List Solar Auxilia Reference List Daemonic Hordes Reference List