Orks of Telon Reach Reference Sheet

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Infantry & Character Units

Name Type Speed Armour CC FF Weapons Range Firepower Notes
Boyz INF 15cm 5+ 4+ 6+ Big Shoota 30cm AP6+ -
Nobz INF 15cm 4+ 4+ 6+ Big Choppas
2 x Big Shoota
(base contact)
30cm
(assault weapons) EA(+1)
AP6+
Leader.
Grotz INF 15cm - 6+ 6+ Teef & Klaws (base contact) (assault weapons) Expendable. Grotz do not count towards a transport units transport capacity.
Warboss CH 15cm - - - Power Klaw (base contact) (assault weapons) MW, EA(+1) Commander.
Warlord INF 15cm 4+ 3+ 5+ Power Klaw
Kombi-Shoota
(base contact)
15cm
(assault weapons) MW, EA(+1)
AP5+, Fleshbane
Supreme Commander, Invulnerable Save.
Mekboy INF 15cm 4+ 5+ 5+ Kustom Blasta 15cm AND
(15cm)
AP5+/AT4+ Armourbane AND
(small arms) Armourbane
Leader, Invulnerable Save.
Weirdboy CH - - - 5+ Gork's Foot! 15cm AND (15cm) D3 x MW5+ AND
(small arms) MW, EA(+D3)
Invulnerable Save.
Cyborkz INF 15cm 5+ 4+ 6+ Power Klaws
Killsaw
(base contact)
(base contact)
(assault weapons) MW, EA(+1)
(assault weapons) Fleshbane
Reinforced Armour, Ferocity.
Mega Nobz INF 15cm 3+ 3+ 4+ Power Klaws
Snazzguns
(base contact)
15cm AND (15cm)
(assault weapons) MW, EA(+1)
AP4+/AT4+, Armorbane AND (small arms) Armorbane
Leader, Invulnerable Save.
Burna Boyz INF 15cm 5+ 6+ 4+ Burnaz 15cm AND (15cm) AP4+, Ignore Cover AND (small arms) Ignore Cover -
Lootaz INF 15cm 5+ 6+ 6+ Deffguns 45cm D3 x AP5+/AT6+ -
Tankbustaz INF 15cm 5+ 6+ 6+ Rokkit Launchas
Tankbusta Bombs
30cm
(base contact)
AP5+/AT4+/AA6+
(assault weapons) Armorbane
-
Storm Boyz INF 30cm 5+ 4+ 6+ Stikkbombz 15cm AP5+/AT6+, Disrupt Jump Packs.
Kommandos INF 15cm 5+ 4+ 6+ Stikkbombz 15cm AP5+/AT6+, Disrupt Infiltrator, Scout.
Warbike INF 35cm 4+ 4+ 5+ Dakkaguns (15cm) (small arms) EA(+1) Mounted.
Gun Crew INF 15cm - 6+ 6+ Big Gun 30cm AP5+/AT5+ Mounted.
Zzap Gun CH - - - - Zzap Gun 30cm AP5+/AT4+, MW -

Light & Armoured Vehicles

Name Speed Type Armour CC FF Weapons Range Firepower Notes
Warbuggy LV 35cm 5+ 6+ 5+ Heavy Shoota 30cm AP5+/AT6+ -
Skorcha LV 35cm 5+ 6+ 4+ Skorcha 15cm AND (15cm) AP4+, Ignore Cover, Disrupt AND (small arms) Ignore Cover -
Killa Kan LV 15cm 5+ 5+ 6+ Big Shoota
Power Klaw
Killsaw
30cm
(base contact)
(base contact)
AP6+
(assault weapons) MW, EA(+1)
(assault weapons) Fleshbane
Walker
Trukk LV 30cm 6+ 6+ 6+ Shoota (15cm) (small arms) Transport: May carry 2 INF units. Units transported by a Trukk may use their ranged or small arms weapons while mounted in the Trukk.
Deff Dread AV 15cm 4+ 4+ 5+ Deffguns
2 x Kombat Klaw
45cm
(base contact)
D3 x AP5+/AT6+
(assault weapons) MW, EA(+1)
Walker
Gorkanaut AV 20cm 4+ 4+ 6+ Deffstorm Mega-Shoota
Klaw of Gork
Skorcha
2 x Rokkit Launchaz
15cm
(base contact)
15cm
30cm
2 x AP3+
(assault weapons) MW, EA(+1)
AP4+, Ignore Cover, Disrupt
AP5+/AT4+/AA6+
Reinforced Armour, Walker.
Morkanaut AV 20cm 4+ 6+ 3+ Kustom Mega-Kannon
Klaw of Mork
Kustom Mega-Blasta
2 x Rokkit Launchaz
30cm
(base contact)
15cm
30cm
AT4+, Lance
(assault weapons) MW, EA(+1)
AP6+/AT4+, Armourbane
AP5+/AT4+/AA6+
Reinforced Armour, Walker.
Battlewagon AV 30cm 5+ 5+ 4+ 2 x Heavy Shoota 30cm AP5+/AT6+ Transport: May carry 4 INF units.
Gunwagon AV 30cm 5+ 5+ 5+ Big Gun 30cm AP5+/AT5+ -
Flakwagon AV 30cm 5+ 6+ 5+ Flakka-Dakka Gun 30cm 2 x AP6+/AT6+/AA6+ -

War Engines

Name Type Speed Armour CC FF Weapons Range Firepower Note
Battlefortress WE 15cm 4+ 5+ 4+ Deff Rolla
2 x Deffguns
2 x Heavy Shoota
(base contact)
45cm
30cm
(assault weapons) Firststrike, Fleshbane
D3 x AP5+/AT6+
AP5+/AT6+
DC 2, Reinforced Armour, Walker, Transport: May carry 8 INF units.
Gunfortress WE 15cm 4+ 6+ 4+ 2 x Deth Kannon
3 x Big Gun
3 x Deffguns
45cm
30cm
45cm
AT4+, Armorbane
AP5+/AT5+
D3 x AP5+/AT6+
DC 3, Reinforced Armour.
Stompa WE 15cm 4+ 3+ 4+ Dethkannon
Supa-Gatler
Mega-Choppa
45cm
45cm
(base contact)
AT4+, Armorbane
4 x AP4+/AT6+
(assault weapons) TK(1), EA(+D3)
DC 3, D3 Power Fields, Reinforced Armour, Walker.
Gargant WE 15cm 4+ 3+ 3+ Gaze of Mork
2 x Soopagunz
Skorcha
Mega-Choppa OR
Supa-Zzap Gun
30cm
60cm
15cm AND (15cm)
(base contact) OR
60cm
AP4+/AT4+, MW, TK(1)
BP 2, MW
AP4+, Ignore Cover AND (small arms) Ignore Cover
(assault weapons) TK(1), EA(+D3) OR
AP4+/AT4+, MW, TK(D3)
DC 8, D6 Power Fields, Reinforced Armour, Thick Rear Armour, Walker. Players must select between a Supa-Zzap Gun OR a Mega-Choppa, before the game commences, you cannot take both.
Great Gargant WE 15cm 4+ 3+ 3+ Gaze of Mork
3 x Soopagunz
Skorcha
Mega-Choppa OR
Supa-Zzap Gun
2 x Big Gun
30cm
60cm
15cm AND (15cm)
(base contact) OR
60cm
30cm
AP4+/AT4+, MW, TK(1)
BP 2, MW
AP4+, Ignore Cover AND (small arms) Ignore Cover
(assault weapons) TK(1), EA(+D3) OR
AP4+/AT4+, MW, TK(D3)
AP5+/AT5+
DC 12, D6+6 Power Fields, Reinforced Armour, Thick Rear Armour, Walker. Players must select between a Supa-Zzap Gun OR a Mega-Choppa, before the game commences, you cannot take both.

Aircraft & Spacecraft

Name Type Speed Armour CC FF Weapons Range Firepower Note
DakkaJet AC Fighter 4+ - - 2 x Twin Heavy Shootas 30cm AP4+/AA5+, Fwd -
Fighta-Bomma AC Fighter-Bomber 4+ - - Twin Heavy Shootas
2 x Rokkits
Supa Stix Bombz
30cm
30cm
15cm
AP4+/AA5+, Fwd
AT4+
BP 2
-
Landa AC/WE Bomber 5+ 6+ 5+ - - - DC 2, Reinforced Armour, Transport: May carry 8 INF units.
Drop Rok Special - - - - - - - Self-Planetfall, Transport: May carry 1 formation. When landing a Drop Rok, roll twice for scatter, a Drop Rok may land in dangerous terrain, but not impassable terrain. If the Drop Rok lands in impassable terrain it and its passengers are destroyed.
Units transported disembark and must be placed within 5cm of the Drop Rok or within 5cm of another unit from the same formation that has "landed", as long as all units remain within 15cm of the Drop Rok. Units disembarking from a Drop Rok cannot be targeted by a unit on Overwatch. Once landed, the Drop Rok becomes impassable terrain and has no further effect.