Traitor Legions

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Night Lords

"Show your enemy mercy and he shall one day seek vengeance upon you for every petty, imagine slight. Mercy is therefore a weakness; a crime waiting to be born.
Mercy I have long since expunged, both from myself and my legion."
The Night Haunter

Even before the Isstvaan Drop Site Massacre, the Night Lords were renegade in all but name, having entirely devoted themselves to the arts of terror and murder. The Legion's Primarch Konrad Curze is the master of the unheralded strike from the least anticipated corner, an attack delivered with such brutality and wanton cruelty entire planetary populations were brought to their knees in abject surrender. Never given to mercy, few who oppose the Night Lords ever live to tell the tale, unless they are allowed by design to escape to sow the seeds of dread still further. Given the dark demeanour of the Legion, it takes an equally ruthless leader to rein in it's propensity to atrocity, at least until such time as it is called for.

The following formations are available to a Night Lords army in addition to those in the core legion army list.

1.1 Night Lords Support Detachments
Detachment Units Upgrades Cost
0-1 Night Raptor Squad
(per full 1000 pts)
4 Night Raptor units - 225 pts
0-1 Terror Detachment
(per full 2000 pts)
6 Terror Squad units, plus transports Centurion OR Praetor 250 pts
0-1 Destroyer Detachment
(per full 1000 pts)
4 Destroyer Squad units Drop Assault, Centurion 225 pts
1.2 Night Lords Lords of War
Detachment Unit Upgrades Cost
0-1 Konrad Curze, The Night Haunter 1 Konrad Curze unit and 7 Tactical Marine (Boltguns) units, plus transport Heavy Transport OR Assault Claw, Tank, Armoury Assets, Hyperios 450 pts
1.3 Night Lords Allies
Allies Armies
Cohesive Allies Legio Titanicus
Disruptive Allies Daemonic Hordes, Imperial Militia, Solar Auxilia, Knight Household, Mechanicum Taghmata

World Eaters

"Monuments are dust, tales merely words, soon forgotten, but blood... blood is forever."
The Primarch Angron

Of all the Space Marine Legions in the Emperor's service, the World Eater's were among the most feared, the whisper of their coming was enough to quell rebellion and send armies to flight in terror. Tales of their predations and massacres were numberless, and their reputation was as the Emperor's war hounds, as such a name they once carried -- beasts, butchers and madmen whose fury was fuelled by bloodshed, and was such that no sane warrior would stand willingly against them.

The following formations are available to a World Eaters army in addition to or in place of those already in the core legion army list.

2.1 World Eaters Line Detachments
Detachment Units Upgrades Cost
0-1 Rampager Detachment
(per full 2000 pts)
4-6 Rampager Squad units, plus transport Heavy Transport, Centurion 60 pts each
2.2 World Eaters Support Detachments
Detachment Units Upgrades Cost
0-1 Red Butchers Detachment
(per full 2000 pts)
4-6 Red Butchers Terminators Drop Assault OR Heavy Transport OR Teleport 85 pts each
0-1 Destroyer Detachment
(per full 1000 pts)
4 Destroyer Squad units Drop Assault, Centurion 225 pts
2.3 World Eaters Lords of War
Detachment Unit Upgrades Cost
0-1 Angron, Master of the World Eaters 1 Angron unit and 3 Terminator units Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport OR Teleport 450 pts
2.4 World Eaters Allies
Allies Armies
Cohesive Allies Legio Titanicus, Daemonic Hordes (Khorne)
Disruptive Allies Imperial Militia, Solar Auxilia, Knight Household, Mechanicum Taghmata

Emperors Children

"Pride Goeth Before Abandon
Vanity Goeth Before Weakness
VainGlory Goeth Before the Fall."
The Cantos of Proverbs
Aprocrypha Terra

The Emperor's Children have always striven to be exemplars above all others in the arts of war; paragons of martial virtue and excellence, scorning those who do not meet their own, perhaps unattainable, standards. This led them to seek perfection in war as a fluid, lightning-quick force whose battles were preordained victories brought about by a combination of acute strategic planning and flawless execution. Their attitudes and manner led some to name them as arrogant and vainglorious long before the Heresy, but the Legion's warriors were always ready to answer such slight with blood.

3.1 Emperor's Children Support Detachments
Detachment Units Upgrades Cost
0-1 Palatine Blades Detachment
(per full 2000 pts)
4-6 Palatine Blades units, plus transports Assault Claw, Centurion 60 pts each
0-1 Kakophoni Detachment
(per full 2000 pts)
4-6 Kakophoni units, plus transports Heavy Transport, Armoury Assets, Tank, Hyperios 60 pts each
0-1 Phoenix Terminator Detachment
(per full 2000 pts)
4 Phoenix Terminator units Drop Assault OR Heavy Transport OR Assault Claw OR Assault Ram OR Teleport, Centurion OR Praetor 300 pts
3.2 Emperor's Children Lord of War
Detachment Units Upgrades Cost
0-1 Fulgrim, the Illuminator 1 Fulgrim unit and 3 Terminator units Drop Assault OR Assault Claw OR Assault Ram OR Heavy Transport OR Teleport 450 pts
3.3 Emperor's Children Allies
Allies Armies
Cohesive Allies Legio Titanicus, Daemonic Hordes (Slaanesh)
Disruptive Allies Imperial Militia, Solar Auxilia, Knight Household, Mechanicum Taghmata

Iron Warriors

"Victory is not an abstract concept, it is the equation at the heart of strategy. Victory is the willingness to expend lives and munitions in attack, overmatching the defenders reserves of manpower and ordnance. As long as my Iron Warriors are willing to pay any price in the pursuit of victory, we shall never be defeated."
Perturabo, Master of the Iron Warriors

The Iron Warriors are the grim faced, cold hearted masters of the science of war, the exemplars of strength and discipline turned exclusively to the destruction of an enemy. The Legion is commanded by its Lord Primarch as an extension of his own mind and body, the will of each Legionary utterly sublimated to his conception of victory. More so than in any other Legion, the life of each warrior is secondary to his duty, as much a resource to be expended in the relentless calculus of war as bolt shell or lascannon charge. Guided by such doctrines, the Iron Warriors are the most relentless and dogged siege warriors in the ranks of the Legiones Astartes and countless fortresses have been reduced to ashes under their guns throughout the Great Crusade.

4.1 Iron Warriors Line Detachments
Detachment Units Upgrades Cost
Legion Land Raider Battle Squadron 4-6 Land Raider Proteus or Phobos units in any configuration Centurion OR Praetor, Armoury Assets, Tank, Hyperios 80 pts each
Iron Havoc Detachment 4 Iron Havoc Support Squad units, plus transports Heavy Transport, Centurion, Hyperios 250 pts
Legion Terminator Detachment 4-6 Legion Terminator units or Tyrant Siege Terminators in any configuration Assault Ram OR Heavy Transport, Centurion OR Praetor, Tank, Armoury Assets, Dreadnought, Hyperios Terminators 75 pts each, Tyrant Siege 85 pts each
4.2 Iron Warriors Support Detachments'
Detachment Units Upgrades Cost
0-1 Legion Artillery Battery
(per full 1000 points)
6 Medusa OR 6 Whirlwinds OR 6 Basilisks - Medusa 300 pts
Whirlwinds 400 pts
Basilisks 500 pts
4.3 Iron Warriors Lords of War
Detachment Units Upgrades Cost
0-1 Perturabo, Primarch of the Iron Warriors 1 Perturabo unit and 3 Terminator units Assault Ram OR Heavy Transport OR Teleport, Armoury Assets, Hyperios 450 pts
Legion Super Heavy Tank Squadron 3 Fellblade OR 3 Stormblade units Centurion 700 pts
4.4 Iron Warriors Allies
Allies Armies
Cohesive Allies Legio Titanicus, Mechanicum Taghmata,
Disruptive Allies Daemonic Hordes, Imperial Militia, Solar Auxilia, Knight Household

Death Guard

"Pain is an illusion of the senses, fear an illusion of the mind, beyond these, only death waits as silent judge over all."
The Primarch Mortarion

The Death Guard are stalwart and implacable fighters who have made a specialty of both endurance under the harshest circumstances and of overcoming the most nightmarish and inhospitable war zones. Their name is a byword for unflinching determination and victory through bloody, gruelling attrition when all else fails, as well as for expertise in the darker arts of warfare, such as the use of bio-alchemical and radiation weaponry.

The following units replace or are available to a Death Guard Army in addition to the core legion list. A Deathguard Army cannot take a Legion Assault Marine Detachment as a Line Detachment.

5.1 Death Guard Line Detachments
Detachment Units Upgrades Cost
Legion Terminator Detachment 4-6 Legion Terminator OR Grave Warden Terminator units Drop Assault OR Heavy Transport OR Teleport, Centurion 75 pts each
5.2 Death Guard Support Detachments
Detachment Units Upgrades Cost
0-1 Deathshroud Terminator Detachment
(per full 4000 pts)
4 Deathshroud Terminator units Drop Assault OR Assault Ram OR Heavy Transport OR Teleport , Centurion OR Praetor 300 pts
0-1 Destroyer Detachment
(per full 1000 pts)
4 Destroyer Squad units Drop Assault, Centurion 225 pts
5.3 Death Guard Lord of War
Detachment Units Upgrades Cost
0-1 Mortarion, the Pale King 1 Mortarion unit and 3 Terminator units Assault Ram OR Heavy Transport OR Teleport, Tank, Armoury Assets, Hyperios 450 pts
5.4 Death Guard Allies
Allies Armies
Cohesive Allies Legio Titanicus, Daemonic Hordes (Nurgle)
Disruptive Allies Mechanicum Taghmata, Imperial Militia, Solar Auxilia, Knight Household

Word Bearers

"Mankind's stoicism in the face of suffering is founded on its ignorance of the alternatives."
Erebus, First Chaplain of the Word Bearers

Where once the XVIIth Legion brought the light of the Emperor to benighted humanity, now the Word Bearers bring the blinding darkness of Old Night. No longer drive by duty or honour, but by the thirst for forbidden lore and undeserved power, they seek to bind the Warp itself and enslave its denizens to their will. When the Word Bearers march to war, the fabric of reality is distorted and the dread things of the Abyss march at their side. To stand against the Word Bearers is to invite insanity, death and, unknown to most yes the worst fate of all, the damnation of the eternal soul.

6.1 Word Bearers Support Detachments
Detachment Units Upgrades Cost
0-1 Gal Vorbak Dark Brethren
(per full 1000 pts)
6 Gal Vorbak Dark Brethren units, plus transports Assault Claw, Centurion 250 pts
0-1 Ashen Circle Detachment
(per full 2000 pts)
8 Incendiary Squad units Drop Assault OR Assault Claw, Centurion OR Praetor, Dreadnought 350 pts
0-1 Destroyer Detachment
(per full 2000 pts)
4 Destroyer Squad units Drop Assault, Centurion 225 pts
Legion Contemptor Dreadnought Talon 4-6 Legion Contemptor Dreadnought units OR Mhara Gal Tainted Dreadnoughts in any configuration Drop Assault, Centurion, Dreadnought, Armoury Assets Contemptor 60 pts each
Mal Ghara 70 pts each
6.2 Word Bearers Lord of War
Detachment Units Upgrades Cost
0-1 Lorgar, the Voice of Truth 1 Lorgar unit and 7 Tactical Marine (Boltguns) units, plus transport Heavy Transport, Tank, Armoury Assets, Hyperios 450 pts
6.3 Word Bearers Allies
Allies Armies
Cohesive Allies Daemonic Hordes, Imperia Militia (Traitor Militia)
Disruptive Allies Legio Titanicus, Mechanicum Taghmata, Knight Crusade, Solar Auxilia

Sons of Horus

"For a warrior, the only crime is cowardice."
Horus Lupercal

In the case of the Sons of Horus, the combat doctrines of this most aggresive Legion were those of the application of overwhelming force directed to where the foe was weakest. These shattering blows were used to utterly destroy enemy command cadres, vital strategic support structures and wreak terrible slaughter upon the pride of an enemy's forces, often turning the tide of an entire conflict with a single, well placed and savage attack. Even on a personal level, the Sons of Horus took this merciless doctrine to heart and, like the wolves they were once named for, were swift to exploit a foe's weakness, surrounding and brutally tearing apart an outnumbered or exposed enemy before they could recover from the shock of an assault.

7.1 Sons of Horus Line Detachments
Detachment Units Upgrades Cost
0-1 Reaver Attack Detachment
(per full 2000 pts)
6 Reaver Attack Squad units, plus transport Drop Assault OR Assault Claw OR Heavy Transport, Centurion OR Praetor, Tank 300 pts
7.2 Sons of Horus Support Detachments
Detachment Units Upgrades Cost
0-1 Destroyer Detachment
(per full 2000 pts)
4 Destroyer Squad units Drop Assault, Centurion 225 pts
0-1 Justaerin Terminator Detachment
(per full 2000 pts)
4 Justaerin Terminator Squad units Drop Assault OR Heavy Transport, Centurion OR Praetor, Tank 350 pts
7.3 Sons of Horus Lord of War
Detachment Units Upgrades Cost
0-1 Horus Lupercal, the Warmaster 1 Horus Lupercal unit and 3 Terminator units Drop Assault OR Assault Claw OR Heavy Transport OR Teleport, Tank, Armoury Assets, Hyperios 450 pts
7.4 Sons of Horus Allies
Allies Armies
Cohesive Allies Legio Titanicus, Imperial Militia, Solar Auxilia
Disruptive Allies Daemonic Hordes, Mechanicum Taghmata, Knight Household

Alpha Legion

Of all the Legiones Astartes, the least is known for certain of the Alpha Legion. The annals of the Great Crusade make mention of the Legion, but invariably each entry contradicts some other. All that is known is that the warriors of the Alpha Legion are the masters of misdirection and guile. Most foes have no inkling they are even fighting before the Alpha Legion's master stratagems cause their defences to collapse beneath them, torn apart from within so that when the final overwhelming attack comes, the enemy's defeat is total.

8.1 Alpha Legion Support Detachments
Detachment Units Upgrades Cost
Headhunter Kill Squad 4 Headhunter Kill Team units, plus transports Drop Assault OR Heavy Transport, Centurion OR Praetor, Tank 200 pts
Lernaean Terminator Detachment 4 Lernaean Terminator Squad units Drop Assault OR Heavy Transport, Centurion OR Praetor 300 pts
8.2 Alpha Legion Lord of War
Detachment Units Upgrades Cost
0-1 Alpharius & Omegon 1 Alpharius & Omegon and 7 Tactical Marine (Boltguns) units, plus transport Drop Assault OR Assault Claw OR Heavy Transport, Tank, Armoury Assets, Hyperios 450 pts
8.3 Alpha Legion Allies
Allies Armies
Cohesive Allies Legio Titanicus, Imperial Militia, Solar Auxilia, Mechanicum Taghmata, Knight Household
Disruptive Allies Daemonic Hordes

Thousand Sons

9.1 Thousand Sons Support Detachments
Detachment Units Upgrades Cost
Sekhmet Terminator Cabal 4 Sekhmet Terminators Teleport 300 pts
9.2 Thousand Sons Lord of War
Detachment Units Upgrades Cost
0-1 Magnus the Red, the Crimson King 1 Magnus the Red unit and 7 Tactical Marine (Boltguns) units, plus transport Drop Assault OR Assault Claw OR Heavy Transport, Tank, Armoury Assets, Hyperios 450 pts
9.3 Thousand Sons Allies
Allies Armies
Cohesive Allies Legio Titanicus, Daemonic Hordes (Tzeentch)
Disruptive Allies Imperial Militia, Solar Auxilia, Mechanicum Taghmata, Knight Household



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