Weapon Variations

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Introduction

A concern for new players coming from the larger scale games is understanding the design concepts found in Epic Armageddon. After playing at 28mm, the effect of an individual is represented in far more detail than at 6mm. This section describes the concept and abstraction applied in the Horus Heresy Supplement to better assist players in understanding the unit characteristics and the effects that we are trying to represent. These concepts form a base line for heresy era unit development.

Example 1 - Tactical Support Squad

Legion Tactical Support Squads during the Horus Heresy could carry a vast array of weapons that carved great swathes through the enemy ranks, ranging from Flamers and Volkite Chargers, to Melta and Plasma Weapons. In 28mm, a support squad can readily remove an opposing squad, even two opposing squads.

Name Type Speed Armour CC FF Weapons Range Firepower Notes
Tactical Support Squad INF 15cm 4+ 4+ 4+ Special Weapons 15cm AND
(15cm)
2 x AP4+, Ignore Cover AND
(small arms) Ignore Cover, EA(+1)
Count as Tactical Marines for transport capacity purposes.

At 6mm, this is represented by their potential to kill two targets in cover 50% of the time. That equates to ten enemy infantry destroyed at range. In a close fire fight, it can result in the destruction of two enemy vehicles or two enemy squads. The individual weapons are not described in the unit characteristics, but we have allocated a number of possible hits against certain types of targets to represent the variety of weapons you might see in a Support Squad. This helps keep the game simple and moving at a relatively quick pace.

Example 2 - Heavy Support Squad

Legion Heavy Support Squads during the Horus Heresy were equipped with

Name Type Speed Armour CC FF Weapons Range Firepower Notes
Heavy Support Squad INF 15cm 4+ 4+ 4+ Count as Tactical Marines for transport capacity purposes.

Weapon Scales

Weapons Range Firepower Notes
- AP6+ -
- AP5+ -
- AP4+ -
- AP3+ -
- AT6+ -