Orks of Telon Reach
The Orks of Telon Reach have a strategy rating of 4 and their formations have an initiative rating of 3. The Orks of Telon Reach cannot take Allies.
Waaagh!. Orks love a gud fight and are more likely to respond to order that will let them do just that. Ork formations attempting a Double, Engage, Ground Attack or Intercept action add +2 modifier the action test roll.
Mob Rule. Orks formations that have more than five units (not including Grotz or Gun Crew) remaining during the End Phase receive a +1 modifier to any rally roll they make. Ork formation that have more than ten units (not including Grotz or Gun Crew) during the End Phase receive a +2 modifier to any rally rolls they are required to take.
Tellyporta. Tellyporta's range from personal devices used to move individuals short distances around the battlefield, to massive Teleporta Platforms capable of transporting Gargants! An ork unit with the Tellyporta special rule can Teleport onto the battlefield, with an increased level of risk.
Formations where all of the units have the Tellyporta ability may be kept off the table, and can appear at the start of any turn. At the start of any turn, before determining who wins the strategy roll, place the unit anywhere you like on the table. The unit must be placed within 5cms of another unit from its own formation, if there are any already in play. So, for example, the first unit could be placed anywhere, but any other units must be placed within 5cms of a unit that has already been placed. All units must be placed outside enemy zones of control. If placed in dangerous terrain then a dangerous terrain test must be taken when the unit is placed on the table.
While teleporting is inherently dangerous business, it is especially dangerous for Orks. To represent this, once all units have been placed, roll a D6 for each unit that teleported in that formation. For each roll of a 1, a unit in the formation is destroyed, the unfortunate soul has been lost in another dimenshun.
Power Fields. Ork Mekboy's will sometimes add Power Field Generators to Ork vehicles. Each Power Field will automatically stop one point of damage before burning out. No armour save is required and the hit does not generate a blast marker for destroying the power field. Power Fields do not regenerate like Void Shields. Once all Power Fields have been removed, hits, damage and saving throws for the vehicle are made normally. Power Fields cannot absorb close combat hits but will absorb fire fight hits during an assault.
Tellyporta Platform. Swap an objective in your own half for a Tellyporta Platform. A Tellyporta Platform removes some of the risk associated with teleporting when using a personal Ork Tellyporta device. A formation where all of the units have the Tellyporta ability may choose to Teleport to the Tellyporta Platform. When doing so, they do not have to roll for dimensional mishaps. You can only use the Teleporta Platoform for one formation each turn. Any other Tellyporta formations that wish to arrive that turn must do so at great personal risk, elsewhere..
A line detachment may choose up to four upgrades, each upgrade for that detachment can only be chosen once.
|Ork Warband||6 Boyz units, 2 Grotz, 2 Nobz units||Ere We Go, We'z going in Hot, Moar Dakka, Moar Bosses, Bioniks||150 pts|
|Big Ork Warband||12 Boyz units, 4 Grotz, 4 Nobz units||Ere We Go, We'z going in Hot, Moar Dakka, Moar Bosses, Bioniks||250 pts|
|Uge Ork Warband||24 Boyz units, 8 Grotz, 8 Nobz units||Ere We Go, We'z going in Hot, Moar Dakka, Moar Bosses, Bioniks||350 pts|
Each Ork Warband unlocks two standard support detachments. A Big Ork Warband unlocks access to two Big support detachments. A 'Uge Warband unlocks two 'Uge support detachments. A support detachment may choose up to three upgrades, each upgrade for that detachment can only be chosen once.
|Shooty Mob||1 Mekboy, 5 Loota units or Tankbusta units in any combination and 6 Grotz units||We'z Going in Hot!, Moar Dakka, More Bosses||200 pts|
|Big Shooty Mob||1 Mekboy, 11 Loota units or Tankbusta units in any combination and 6 Grotz units||We'z Going in Hot!, Moar Dakka, More Bosses||375 pts|
|'Uge Shooty Mob||1 Mekboy, 17 Loota units or Tankbusta units in any combination and 6 Grotz units||We'z Going in Hot!, Moar Dakka, More Bosses||550 pts|
|Kult of Speed||8 Warbikes or Warbuggies or Skorchas in any combination||We'z Going in Hot!||200 pts|
|Blitz Brigade||4 Gunwagons or Flakwagons in any combination||We'z Going in Hot!||200 pts|
|Big Blitz Brigade||8 Gunwagons or Flakwagons in any combination||We'z Going in Hot!||375 pts|
|'Uge Blitz Brigade||12 Gunwagons or Flakwagons in any combination||We'z Going in Hot!||550 pts|
|Kommando Squad||6 Kommando units||We'z Going in Hot!||200 pts|
|Big Kommando Squad||12 Kommando units||We'z Going in Hot!||375 pts|
|Mekboy Gunz Mob||1 Mekboy, 5 Gun Crew units and 6 Grotz units||We'z Going in Hot!, Moar Dakka, More Bosses, Bigga Gunz||150 pts|
|Big Mekboy Gunz Mob||1 Mekboy, 11 Gun Crew units and 6 Grotz units||We'z Going in Hot!, Moar Dakka, More Bosses, Bigga Gunz||275 pts|
Lords of War
An Ork army can select up to one third of its total points value on Lords of War formations.
|Boss Mob||1 Warlord unit and 5 Mega Nobz units||Ere We Go! OR We'z Going in Hot! OR Wot's dis button do?||300 pts|
|Fighta Sqwadron||4 - 6 Dakkajet units||-||50 pts each|
|Bomba Sqwadron||2 - 4 Fighta-Bomma units||-||50 pts each|
|Supa Heavy Tankz Sqwadron||2 - 5 Gunfortress units||Bigga Gunz||125 pts each|
|Gargant||1 - 2 Gargant units||-||650 pts each|
|Great Gargant||1 Great Gargant unit||-||850 pts|
|Tellyporta||1 Tellyporta Platform||-||50 pts|
|Ere We Go!||Add enough Battlewagons, Battlefortress or Trukks in any combination to transport the whole formation.|| Battlewagons 25 pts each|
Trukks 5 pts each
Battlefortress 100 pts each
|We'z Going in Hot!||Transport the entire formation in a Drop Rok||25 pts|
|Wotz dis button do?||Add the Tellyporta special rule to each unit in the formation||50 pts|
|Moar Dakka||Add 2 - 4 Lootas or Tankbustas in any combination to the formation||25 pts each|
|Moar Bosses||Add 2 - 4 Nobz to the formation||25 pts each|
|Bioniks||You may "upgrade" any of the Nobz in the formation to Cyborks||50 pts each|
|Bigga Gunz||You may upgrade any Big Gun in the formation to a Zzap Gun||50 pts each|
|Orks of Telon Reach Reference Sheet|