Categories
Development News

To fight or not to fight? – A look at the assault rules.

During CANCON this year, I experienced and was a bystander to two situations where I believe we identified an issue with the assault rules as written in the current tournament pack.

On both occasions, a player activated a formation with an engage order. At the completion of the move, the attacking and defending formation had units within 15cm, but no units from the attacking or defending formation had a valid line of fire to each other. The line of sight between them was blocked by a large piece of terrain greater than 10cm, therefor blocking line of sight but still able to bring units from both formations to within 15cms.

The assault rules found in the Tournament Pack at section 1.12.3 – Make a charge move state the following:

“It’s important to note that all you have to do is get one unit within 15cms of the enemy chosen as the target of the assault. There is no need for any units to get into base-to-base contact with the enemy unless you want them to.”

Under the rules as written, this situation is a legal action that can be taken by a player. If you factor in supporting fire or other assault modifiers and special rules such as “less blast markers” or “Inspiring” you can win an assault having never actually fought. While the tournament pack provides context for the question of getting a unit into base contact it does not stipulate a requirement to have a line of fire to the target formation. This presents a somewhat contrary situation. The design concept for assaults found in the Tournament Pack looks like this:

“The rules for assaults that follow are a crucial part of the Epic rules, and so it’s important to understand what they represent. Unlike most wargames, where assaults only really cover hand-to-hand combat, in Epic an assault covers everything that happens when a formation is ordered to assault an enemy formation. To put this another way, if you think of an assault as covering everything that happens in a typical 4–6 turn game of Warhammer 40,000, then you won’t go too far wrong!”

From my point of view, the design concept makes it clear that in an assault or engage action, someone fired a shot in anger at the opposing force. However, the current tournament pack and the FAQ do not force this requirement on to the player. An engage action and subsequent “assault” can be conducted, without ever firing a weapon.

I found this situation to be fairly frustrating. I believe an assault, at a minimum, requires someone to shoot using their Firefight value at the attacking or defending formation. The concept of “clipping” holds more in terms of representing a formation flanking a formation than the concept of “fighting without fighting“.

I also believe that the fix is fairly simple. Amend the following paragraph found at section 1.12.3 – Make a Charge Move:

“Make the move normally, as described in the movement rules given previously. Once the move is complete, the engaging formation must have at least one unit within 15cms of a unit from the target formation. If this is not the case then the assault does not take place and the action ends.”

To read as follows:

“Make the move normally, as described in the movement rules given previously. Once the move is complete, the engaging formation must have at least one unit within 15cms with a valid line of fire to a unit in the target formation. If this is not the case then the assault does not take place and the action ends.”

Line of Fire is adequately described in the Shooting section of the rules and removes the situation I encountered during CANCON. A select few within the Net Epic Armageddon community might argue that you cannot change the rules, that this will in some way, create a paradox resulting in the destruction of the universe. Others, say that exploiting an advantage in the rules is acceptable, rather than exploiting an actual tactical advantage. That said, this amendment will be made available in the Horus Heresy supplement, for those of you who wish to avoid, what you may believe is an oversight in the rules that needs to be fixed in order to meet the original design concept of the assault rules.

We would love to hear your comments on the matter, you can comment on our Facebook site here or on the forums here at epicAU. We would love to hear your thoughts.

Categories
Development News

Battle Reports are Go

The team at epicAU have put pen to paper and produced a fairly simple battle reporting tool for Epic Armageddon. The Battle Reporting Tool takes battle report data from a user and stores it in a database. This is so army list developers can review your battle reports and study the effectiveness of the lists they may be working on.

The epicAU Heresy Supplement team hope that players take the time to capture the data required for the Battle Reporting Tool and enter the results of their Epic Armageddon Heresy Supplement games. This will assist us to refine the lists for a more balanced composition. Submitting other reports is great too, but we are extra keen to see the reports of games using the Heresy Supplement.

To lodge a report, simple fill out the form located here with your game data. Your battle report will be stored in our database for analysis. The public viewing component of the analysis is limited at this time, while we work out the bugs in the current system (of which there are a few). Users should ensure that they enter valid data for each entry, especially when it comes to army factions and army lists as the tool does not check to confirm that your list is indeed, Ork or Space Marine, it simply records the entry you select.

To see the latest five battle reports entered into the tool, users can visit this page. If you would like to submit feedback, notify us of errors you get or add your army list to the drop down menus in the tool, please e-mail us on admin@epicAU.com

Look forward to seeing your battle reports.

Categories
News

Happy Holidays from epicAU

Just a quick post to wish all you tabletop gamers out there a happy holiday season and all the best in the New Year. 2016 is set to be a huge year for Epic Armageddon with nearly 30 players registering for Epic Armageddon tournament at CANCON.

With annual tournaments scheduled in New South Wales, Victoria and Western Australia and the possibility of a tournament in Queensland, Epic Armageddon continues to increase in popularity once again.

On the Heresy Supplement front, the development team are scheduled to release 0.8.7 in Q1 2016 featuring elements of Forgeworld’s Horus Heresy Book Six. While on the web site, we will have our very own Heresy Supplement Army Builder and data packs for list generators such as BattleScribe.

Again, all the best over this holiday period and I will see you in the New Year.

Categories
Development News

Heresy 0.8.5 Release!

The latest update to the Heresy Supplement has been released. This version, 0.8.5 includes significant changes to the core legion options, allies and unit statistics. New units such as the Deredeo Dreadnought and Xiphon Interceptor have been added with many new upgrades available to the core and support detachments. Be sure to head over to the forums and share your thoughts on the new structure and options available to the Legion Astartes.

Version 0.8.5 can be downloaded from epicAU here.

 

Categories
Development News

Hive Fleet Behemoth

The Shadow of the warp stretches its dark tendrils across the ether, the sky darkens, the hive fleet draws near.

The living biological ships of the Tyranid Hive Fleet invasion force are translated into real space and disgorge their cargo of life forms in a grotesquely beautiful parody of birth.

The systems outer defences are overwhelmed by the endless of tide of hunger incarnate that has manifested before them.

The systems defenders ready themselves for a fight for their very life. In this fight against the evolutionary forces, only the strong and the faithful will survive. The weak and the impure will be consumed…

The list incorporates a number of existing ideas from a range of current lists whilst also introducing new units for the Tyranid player to explore. This allows players to represent the forces of a Tyranid Hive Fleet invasion force – introducing Bio-Ships, Tyrannocytes and a number of new units and formations.

The Hive Fleet Behemoth offers players a number of new options for the Tyranid player allowing for a vast range of play styles that can represent the initial Tyranid invasion or a more prolonged campaign. Version 1.0 of the list is available here.

Head on over to the forums to discuss the new list here.

All are consumed in the path of their hunger.

Categories
Development News

Heresy List Updates!

JB, the man behind the highly successful Horus Heresy Supplement for Epic Armageddon has released the latest version of the Horus Heresy Core and Legion specific army lists, version 0.8.3.

This latest round of the army lists, introduces lists for the Night Lords, Raven Guard, Death Guard, Iron Warriors and Salamanders, with updates to existing Iron Hands and World Eaters lists.

The lists can be found here on the epicAU forums under the Horus Heresy development section. So get in there and start play testing.