The Necrons are a mysterious race who sacrificed their humanity to become soulless machines in a war spanning millennia. The Scarab Conflict list exemplifies the slow and methodical march of a Necron army. Phasing into existence anywhere on the board a Necron player will almost leisurely move their forces across the board delivering wanton death and destruction to any who would oppose them. The Scarab Conflict army is flush with durable Infantry formations and exceptionally hard to destroy Armoured Vehicles and War Engines. This article will look at a few of the characteristics commonly found in a Scarab Conflict list.
Scarab Conflict armies gain a bonus when activating formations with the Marshal order. This ensures formations with the Necron special rule continue to move across the board, gaining lost units and removing blast markers consistently. To counter the survivability of the Necron special rule an opponent with sufficient firepower can focus their shooting attacks to destroy a single formation completely in a single turn. If a Necron formation is allowed to remain broken at the commencement of the rally phase, it will phase out and be given a strong chance of rallying off board and returning to the table in a subsequent turn.
The Scarab Conflict list excels at Fire Fight assaults. A common tactic is to teleport two Monoliths into close proximity with an opposing formation. Subsequently, activate a strong Fire Fight unit off board in reserve to conduct a clipping assault from a Monolith portal. Following a successful assault, the Scarab Conflict player may consolidate move that formation into another Monolith portal, placing them back in reserve and preventing any retaliatory strikes. This tactic is enhanced by the Living Metal rule, which provides units such as the Monolith with the ability to take Reinforced Armour saves against the majority of weaponry and even goes so far as to reduce the effectiveness of Titan Killer weapons.
To counter this tactic, opponents can place formations at risk of being assaulted on Overwatch to ensure that an assaulting formation is disadvantaged by Blast Markers as it emerges from the Monolith portal. This will help tip the balance against the Scarab Conflict player in the ensuing assault resolution as they will no longer gain bonuses for less or no Blast Markers and potentially have less units available during the assault.
Scarab Conflict weaponry is effective at destroying Infantry and Light Vehicles. The majority of units in the Scarab Conflict list possess Anti-Personnel weapons with a high probability to hit. However, Scarab Conflict lists lack the ability to generate a critical mass of long range Anti-Tank weaponry with the Obelisk, Monolith being the most available units with an effective Anti-Tank weapon value. The primary mechanism to destroy Armoured Vehicles is through assaults using Fire Fight.
Finally, a Scarab Conflict player is likely to be dependent upon Portals for his overall game strategy. While Monoliths are difficult to destroy their numbers are few and an effective tactic against a Scarab Conflict list is to completely destroy formations containing Monoliths. Without sufficient Monoliths a Scarab Conflict player will not be able to hold formations off board in reserve. This will expose them to ranged shooting attacks and reduce their mobility for future turns.
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