The titan legions of the Adeptus Mechanicus are amongst the most powerful military entities within the Imperium. Ancient and implacable, titans are colossal engines of war, known as God-Machines to the Tech-priests, who revere them as the physical embodiment of the Machine God. Even the smallest titan is mighty enough to destroy an entire tank squadron or level a city block. Fierce and proud, each titan legion possesses it’s own alliances, rivalries and unique character that makes it similar to it’s counterparts amongst the chapters of the Adeptus Astartes.
A titan legion is generally a low activation army, it’s very common to see a maximum of 7-8 activations in a list. However, what they lack for in numbers they almost invariably make up for in firepower. The current edition, version 3.24 has seen a significant amount of work invested to achieve it’s current form. Many would argue that the current version remains overpowered, however I believe that the efforts thus far have achieved a strong balance of power versus cost.
To ensure your formations are able to activate when required you will want to boost your activation count with low cost units such as Thunderbolts. A conscientious player won’t leave home without at least one formation of Thunderbolts. Additionally, Thunderbolts offer you much needed air defence, the titan legion has very little in the way of air defence. Thunderbolts will work overtime on Combat Air Patrol against air assaulting formations or help to break a formation that one of your titans didn’t volley off the table.
Another important formation for boosting your activation count is the Crusade Knight Maniple. These guys are a bit of a jack of all trades, used for screening with their Scout ability, they can hold their own in Close Combat as well as mop and bucket for cleaning up already depleted units.
When facing an AMTL army you will generally see a mix of Reaver Battle Titans and Warhound Scout Titans with the odd Warlord Battle Titan mixed in. Personally I don’t think Warlords are as cost effective as the smaller Reavers and Warhounds, you can’t split fire with a Warlord and you really can only shoot so many weapons. The Warlord is really just a “delete that formation” kind of option.
My MVP award and I think many AMTL players would agree, is the Reaver. There are so many options for weapon load outs offering players a variety of roles. From a blitz guard packing two Quake Cannons and a Landing Pad pouring a 6 Blast Point Macro template of fiery death indirectly. To the ultimate anti War Engine variant running 2 Volcano Cannons and a Gatling Blaster or Laser Blaster. With another popular option of double Gatling Blasters and a Plasma Destructor. Your builds could be quiet different depending on your local meta but often these variations offer you great flexibility on the battlefield. Last CanCon I chose to take a “Close Combat God” variant, a Reaver packing all manner of close combat goodness but turned out to be more heart-ache than he was worth, although unstoppable in close combat, getting him into close combat was not as easy as it first appeared.
The last titan I’m going to talk about is your workhorse, the Warhound. This little fella is so common these days because everyone knows just how handy they can be. The difference between the AMTL version and your run of the mill Space Marine or Imperial Guard lists is you can customise their weapon load out. In some cases it’ll cost you more than its worth and I’ve become a fan of the standard Vulcan Mega-Bolter & Plasma Blast Gun load out, because I can apply him in much the way I use him in marine or guard armies. However it can be hand to swap the Plasma Blast Gun out for a Laser Destructor for both extra range and more effective AT firepower.
A wise AMTL player will likely place his objectives in your half, on the centre line exactly 30cm apart from each other to be held by a single formation late in the game. When facing the AMTL a player should place their objectives far apart. When opposing the AMTL your first goal should be to eliminate smaller weaker units that provide a buffer for the titan formations. Destroying scout titans like Warhounds early will also reduce the options available to an AMTL player. This will open up more breathing space for you to establish favorable engagements with the larger titans. For further discussion on fighting against or with the AMTL, head on over to our forums located here.