Categories
Events & Competitions

The ground trembles – Titans 2015

With just under an hour until kick off, the first Titans Epic Armageddon tournament is set to be fast paced and brutal. The tournament organiser, JimXII has opened the field to a range of developmental and experimental lists. This offers players a lot of diversity when it comes to available factions and how to compose your army.

The draw includes over 15 players from across NSW and will see Adeptus Mechanicus armies, Space Marines, Necrons, three Ork variations (including a Gargant Bigmob!), Tau, Eldar, Vraksian Renegades, two Imperial Guard variations and a Chaos Titan Cult battle it out in South Coogee.

For the finer details, check out the Wargamer.AU forums.

Categories
Events & Competitions

CANCON 2016

Its that time again. CGS have added Epic Armageddon once again to the list of tournaments to be held at CANCON over the Australia Day long weekend. We have enough slots for 30 players, and would like to get past the 26 player mark to knock over the previous largest attendance at an Epic Tournament. This tournament has been touted in the past as the Australian Nationals of Epic Armageddon. Its got a great feel with players coming from as far as WA and North Qld to get their hands on the myriad of prizes on offer. WA has had a strangle hold on the Tournament Champion for the past two years with Matt holding court over all comers.

CANCON is held at the Exhibition Park in Canberra (EPIC) over the Australia Day Long weekend and concludes on the Monday. You can register to play either, one, two or three days. One day refers to the Big Bash day only, two days refers to the tournament only and three days is the whole thing.

 

The format will be the same as 2015. Day one and two will be dedicated to the tournament. Playing six games over the two days to determine the tournament champion. Day three will be the ‘Big Bash’. For those that haven’t joined us before at CANCON, the Big Bash is a massed game between the entrants at the tournament. We generally set the list size at 4000 points. Teams are decided, overall generals for both sides are selected and players then have at it. The aim of the Big Bash event is to showcase Epic to other players at CANCON and to enjoy a massive game that many would not attempt.  As yet a theme for the day has not been decided. Watch this space as we launch a poll to help gauge interest. Some possible contenders at this stage are Horus Heresy, Engine War or Imperial vs Chaos.

 

Registration for the event is through the CGS website and is linked below. The registration function is a little unusual this year in that you have to select two options from the list. At the top you have the one, two or three day choices. Select one of these appropriate to your attendance. You then need to scroll down and find the corresponding Epic Armageddon days and select that. Eg, Two Day Entry $45.00 plus Sat & Sun CANCON 2016 Epic Armageddon Tournament $10.00.

CANCON Registration

I look forward to seeing the usual suspects at EPIC again in 2016. For those toying with the idea of coming along, its well worth it. The EA community in Australia is a great bunch. The tournament provides an opportunity for people to meet the faces behind the screens, learn a lot about variant gaming styles and make some long bonds of friendship. Keep watching this space and I will have the tournament pack loaded for all. Additional information about the tournament, rules and list constraints will be found in the pack.

Cheers

Cal

Categories
Tactics

Collegia Titanica

The titan legions of the Adeptus Mechanicus are amongst the most powerful military entities within the Imperium. Ancient and implacable, titans are colossal engines of war, known as God-Machines to the Tech-priests, who revere them as the physical embodiment of the Machine God. Even the smallest titan is mighty enough to destroy an entire tank squadron or level a city block. Fierce and proud, each titan legion possesses it’s own alliances, rivalries and unique character that makes it similar to it’s counterparts amongst the chapters of the Adeptus Astartes.

A titan legion is generally a low activation army, it’s very common to see a maximum of 7-8 activations in a list. However, what they lack for in numbers they almost invariably make up for in firepower. The current edition, version 3.24 has seen a significant amount of work invested to achieve it’s current form. Many would argue that the current version remains overpowered, however I believe that the efforts thus far have achieved a strong balance of power versus cost.

To ensure your formations are able to activate when required you will want to boost your activation count with low cost units such as Thunderbolts. A conscientious player won’t leave home without at least one formation of Thunderbolts. Additionally, Thunderbolts offer you much needed air defence, the titan legion has very little in the way of air defence. Thunderbolts will work overtime on Combat Air Patrol against air assaulting formations or help to break a formation that one of your titans didn’t volley off the table.

Another important formation for boosting your activation count is the Crusade Knight Maniple. These guys are a bit of a jack of all trades, used for screening with their Scout ability, they can hold their own in Close Combat as well as mop and bucket for cleaning up already depleted units.

When facing an AMTL army you will generally see a mix of Reaver Battle Titans and Warhound Scout Titans with the odd Warlord Battle Titan mixed in. Personally I don’t think Warlords are as cost effective as the smaller Reavers and Warhounds, you can’t split fire with a Warlord and you really can only shoot so many weapons. The Warlord is really just a “delete that formation” kind of option.

My MVP award and I think many AMTL players would agree, is the Reaver. There are so many options for weapon load outs offering players a variety of roles. From a blitz guard packing two Quake Cannons and a Landing Pad pouring a 6 Blast Point Macro template of fiery death indirectly. To the ultimate anti War Engine variant running 2 Volcano Cannons and a Gatling Blaster or Laser Blaster. With another popular option of double Gatling Blasters and a Plasma Destructor. Your builds could be quiet different depending on your local meta but often these variations offer you great flexibility on the battlefield. Last CanCon I chose to take a “Close Combat God” variant, a Reaver packing all manner of close combat goodness but turned out to be more heart-ache than he was worth, although unstoppable in close combat, getting him into close combat was not as easy as it first appeared.

The last titan I’m going to talk about is your workhorse, the Warhound. This little fella is so common these days because everyone knows just how handy they can be. The difference between the AMTL version and your run of the mill Space Marine or Imperial Guard lists is you can customise their weapon load out. In some cases it’ll cost you more than its worth and I’ve become a fan of the standard Vulcan Mega-Bolter & Plasma Blast Gun load out, because I can apply him in much the way I use him in marine or guard armies. However it can be hand to swap the Plasma Blast Gun out for a Laser Destructor for both extra range and more effective AT firepower.

A wise AMTL player will likely place his objectives in your half, on the centre line exactly 30cm apart from each other to be held by a single formation late in the game. When facing the AMTL a player should place their objectives far apart. When opposing the AMTL your first goal should be to eliminate smaller weaker units that provide a buffer for the titan formations. Destroying scout titans like Warhounds early will also reduce the options available to an AMTL player. This will open up more breathing space for you to establish favorable engagements with the larger titans. For further discussion on fighting against or with the AMTL, head on over to our forums located here.